You can also drag a Backbone sound directly to the timeline, or into a plugin that supports it, as Groove Agent and HALion do.
#CUBASE DEMOS FULL#
So while you could run multiple instances of it, each hosting a different drum sound in order to build up a full Backbone kit, the idea is that you would export your Backbone creations to audio files that could be then used as drum samples. What Backbone isn’t though, is a drum machine. Setting Up Vocoders in Cubase Part 5: Image-Line V.Although intended primarily for creating drum sounds, Backbone is excellent for creating special effects too.Setting Up Vocoders in Cubase Part 6: Native Instr.
Setting Up Vocoders in Cubase Part 7: mda Vocoder.Setting Up Vocoders in Cubase Part 8: Waves Morphoder.If Waves is properly installed, you should only see the VST 3 version in your plugin selector (it has a "III" icon in the plugin list).
Important: This method requires the VST 3 version of Morphoder.
#CUBASE DEMOS MOD#
If you don't hear anything, make sure the Stereo interlacing preset is selected and check the routing on your mod and carrier sources. If you hear distortion, you might have to check the levels of your group channel, the modulator, or the carrier.
#CUBASE DEMOS DOWNLOAD#
The Vocoder Internal Carrier demo project in the tutorial projects download is already set up for this. This means we need an audio track or group channel to serve as the modulator (voice), and a MIDI track to play the carrier signal on the plugin's synth. In this configuration we'll use Morphoder's built-in synthesizer as the carrier. The screenshots below use the Vocoder Tutorial Projects that you can download at the Ultimate Outsider Downloads page. The Waves plugin called Morphoder is a flexible vocoder that offers many programming options, and similar to Image-Line Vocodex, it can be configured a number of ways when running inside Cubase.